TITANS

The Valley of the Nile

Beyond the walls of your city lies the Valley: an endless sea of sand dotted with oases, ruins and the restless dead. Every march into it is a promise of glory and a risk of ruin.

The rings of the Valley

The Valley grows more dangerous and more generous the closer you march to its heart.

  1. The outer sands

    Where every journey begins. Scattered mummies, modest oases and room to grow without drawing the eye of powerful rivals.

  2. The middle ring

    Richer springs, organized patrols of the dead and the first great beasts. Here alliances start to matter.

  3. The heart of the Valley

    The fiercest creatures, the most coveted oases and the constant shadow of rival armies around Thebes.

  4. Thebes

    The sacred city at the center of everything, prize of the mightiest alliance.

Oases and resources

Gathering in the Valley sustains the growth of the city far beyond what its own fields can give.

  • Grain oases

    Green pockets of the Nile where grain grows wild, food for the army.

  • Stone quarries

    Abandoned quarries of limestone, ready for the builders of the empire.

  • Copper veins

    Mountain mines rich in copper for weapons and research.

  • Gold pits

    Rare and disputed deposits that fuel the most advanced economy.

The great oases

Lagoons, springs and sacred groves rise from the sand like jewels. The largest feed entire provinces, and alliances fight to keep their banners over them.

Bestiary of the plague

The eclipse of Apophis raised the dead and twisted the creatures of the desert. Know them before you march.

  • Roaming MummyThreat: Low

    Roaming Mummy

    The newly risen, wandering the dunes without memory or purpose, drawn to the warmth of the living.

    How to face itIdeal prey for young squads; they reward every march with resources and experience.

  • Mummy WarriorThreat: Moderate

    Mummy Warrior

    Soldiers buried with their weapons, still obeying orders given centuries ago.

    How to face itThey punish careless attacks: bring a balanced squad and a god who strikes first.

  • Mummy PriestThreat: High

    Mummy Priest

    Corrupted priests who lead the patrols of the dead and chant the hymns of Apophis.

    How to face itSeasoned squads and healers are a must; the deeper in the Valley, the deadlier they become.

  • Plague ScarabsThreat: High

    Plague Scarabs

    Living clouds of scarabs that devour everything in their path and move faster than any army.

    How to face itArchers and sweeping volleys thin the swarm before it reaches the line.

  • Jackals of ApophisThreat: Very high

    Jackals of Apophis

    Black jackals with burning eyes, hunting in packs under the eclipse.

    How to face itSpearmen with strong defense hold them off while chariots break the pack.

  • Sand ColossusThreat: Legendary

    Sand Colossus

    A titan of stone and gold that the plague tore from its sleep. Its steps shake the dunes.

    How to face itThe Colossus Hunt: every nomarch nearby can strike it, the Hunters' Hall ranks the damage and the spoils reward all who fought. If it is not brought down in time, it flees into the sands.

  • Eclipse SerpentThreat: Legendary

    Eclipse Serpent

    The great serpent born from the shadow of Apophis itself, crowned by the dead sun.

    How to face itThe ultimate rally: coordinate the alliance, pick the right gods and strike as one.

Marches and war vehicles

Armies leave the city in squads: a group of gods leading their troops, marching across the Valley to gather, hunt, reinforce or conquer. Every march is commanded right on the map: drag it onto a target to attack or camp, drop it on your city to bring it home, or tap it to follow it with the camera.

Squads

Each squad combines gods and troops. The right pairing of elements, troop types and abilities decides most battles before they begin.

The triangle of war

Spearmen break chariots, chariots run down archers and archers riddle spearmen. Read the enemy and answer with the right troop.

Spearmen
Spearmen
Chariots
Chariots
Archers
Archers

Coming in a later update

The solar barge

The sacred barge of Ra sails again. Improve its hull, canopy, oars and prow, carve its talismans and watch it grow from a humble boat into a golden vessel of the sun.

From humble boat to golden vessel of the sun

Coming in a later update

The titans awaken

Ancient guardians sleep in sacred eggs of lapis lazuli. Raised with patience, each titan grows from a fragile hatchling into a divine falcon that fights beside your armies.

  1. Sacred egg

    Sacred egg

    A lapis egg resting in a nest of gold.

  2. Hatchling

    Hatchling

    The first breath of a new guardian.

  3. Juvenile

    Juvenile

    Sharp eyes and unruly feathers.

  4. Adult

    Adult

    Wings of lapis and gold spread wide.

  5. Ancestral

    Ancestral

    A falcon crowned by the sun.

Cities on the map

From the Valley, every city reveals its power: modest villages, walled towns and golden capitals. A dome of divine light protects those who choose peace for a while.