Mutual help
Allies speed up each other's construction, research and healing with a simple gesture. A united house grows faster than any lonely city.

No nomarch survives the eclipse alone. Alliances share knowledge, defend each other's walls and march together against beasts, rivals and the throne of Thebes itself.
Allies speed up each other's construction, research and healing with a simple gesture. A united house grows faster than any lonely city.
Members donate resources to the alliance's own research, unlocking blessings that strengthen every city of the house at once.
Through the embassy, allies send troops to guard your walls. An attacker never knows how many shields are waiting behind the gate.
Several squads join a single march to strike what no one could defeat alone: fortified cities, mummy camps and colossal beasts.
The alliance raises outposts across the Valley to claim territory, protect its gatherers and project its banner over the oases.
Activity chests, relics and the spoils of every great battle are split among the members, so each victory belongs to the whole house.


Territory
The richest oases lie where the danger is greatest. Alliances plant outposts, escort their gatherers and fight for control of the springs that feed whole provinces. Holding the land is a daily effort; losing it is a single careless night away.


Alliance life
Alliance life never stops. Caravans cross the desert carrying treasure that rivals are eager to raid, the great beast of the alliance must be hunted down together, and when the dead invade, every member rushes to the walls of a threatened ally.

Grand war
Upper and Lower Egypt clash once more. Alliances compete across the nomes under the patronage of the gods: Ptah rewards the builders, Thoth the scholars, Montu the soldiers, Horus the champions and Sobek the hunters of the Valley. Every effort of every member counts toward the final victory.

Rivalry
Two alliances face each other in a test of strength and organization. Each member's achievements raise the house standard higher; when the contest ends, the spoils are shared and the next rival is announced.


The throne · Coming in a later update
At the heart of the Valley stands Thebes, the sacred city. Only the mightiest alliance can break its defenses and hold its sanctuary against everyone else. The victors form the Court of the Pharaoh: a vizier, a scribe and a general who govern and grant favour to the whole realm.
A nomarch raises a banner and calls other cities to join the house.
Help, donations and shared research turn scattered cities into a single force.
Rallies, reinforcements and escorts teach the house to march as one.
Outposts, oases and rival alliances fall before a coordinated army.
Thebes awaits the house that dares to claim the throne of the Pharaoh.